A character who believes in his own obsession will stay away from sacred objects. Some manias also will conflict to each other - for example, a hero who loves cleanness will not be interested in rotting corpses. A hero who prefers only to pray will not be able to benefit from the use of a brothel or gambling hall. Photo-maniac will not be afraid of the light, but also can not become a night owl. Many quirks that before (contrary to logic) coexisted, became incompatible. Changed the system of obtaining quirks: Using a melee attack from 3-4 positions, monsters have to move forward. Enemies will no longer be able to sit in the back rows, beating our heroes with clubs and daggers. The type of weapon also affects enemy attacks. The attack radius for heroes with two-handed weapons (crusader, leper and hellion) extended – those heroes can strike positions 1-3. Heroes with short one-handed weapons are able to strike only positions 1-2 from positions 1-2 (except for the attacks with moving forward, which can have a greater range). The range of attacks now depends on the type of weapon. Also reworked many of the skills - changed the modifiers for damage and critical strike chance, effects, starting and target positions. Most of the characters began to beat harder (except leper - his damage was reduced). Many of the classes changed damage values. Armored heroes (Arbalest, Bounty hunter, Crusader, Leper and Vestal) now have PROT-bonus +10%. Characters gain increased resistance to stun, move, debuff, poison, and bleed effects if they apply these effects themselves. This mod changes the balance of all game classes, except classes from the DLC.
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